Archive for the ‘Flash Video’ Category

Web App Disadvantages


Image source: www.java.sun.com

Creating web applications is as complex as writing a thesis paper or a dissertation. It does not only necessitate quite a tedious amount of effort to perfect the function of the program but also demands one stable thing from the user: internet association.

Whenever a program is being written, it takes several factors in deliberation but the most important of them is the user-interface. It is imperative that the application’s interface is easy to understand, lest it will not be used as it was intended to be so.

Using a atypical office text created raises an issue on standards compliance, moving the evasive issue of file partaking and association. What must be noticed is that these browser applications are used by accessing the internet through the remote servers. It is threatening however, for the document, if the connection is suddenly lost or interrupted. Chances are, the document being programmed online will be lost and inferior, irretrievable.

This kind of disadvantage poses a threat to the survival of the web applications, hence, companies such as Google have made preliminary solutions to this problem. However, for now, only prototypes have been developed to repress the threat raised by this problem. Just like so, Google has created Google Gears—a beta display place that aims to improve the usability of web applications.

Flash Video: Pitfalls and Misconceptions (Part 3)

Posted by Faye on March 1, 2008 under Flash Video

Even though all the people often assume that video formats like Apple Quick Time or Microsoft Windows Video have a much broader reach than Flash, and they should offer their clips in multiple formats. Flash is nearly universal in the all the Web browsers, so Flash Video is the only format that we need to offer. By far the most common problem of Gonzalez sees all the people having with Flash Video involve how the files are stored. People are new to Flash Video typically they assume all video file should be kept in the same directory as their player.